Thursday, December 15, 2016
Sunday, November 27, 2016
NET SMART: THE APP GENERATION
According to
Howard Rheingold in his book, Net Smart:
How to Thrive Online, “learning to live mindfully in cyber culture is as
important to us as a civilization as it is vital to you and me as individuals.” But this mindful use of digital media does
not happen automatically, so Rheingold takes an in-depth look at five
literacies that need to be considered for being Net Smart. He uses this term literacy as a skill, and
with digital literacy, it means skill plus social competency in using the skill
collaboratively. These five literacies-
attention, crap detection, collaboration, participation, and network smarts- are
connected to and in many ways support each other. The book is meant to be read
by persons of all ages, across all intelligences, and with a wide understanding
and use of digital media.
Chapter one describing
digital mindfulness had many parallels to the book previously read, The Information Diet, as one considers
his or her own communication practices such as recognizing which media and
mediated social activities one tends to avoid, which ones attract or distract
oneself, and which can lead and mislead you, and reflecting on why one reacts in these ways. Thinking about attention for myself as an
educator and then teaching attention to students because I’m an educator can be
a daunting task. In a library with much
going on within the large setting and different groups of people there is a
recipe for multitasking and can afford distraction. It can become overwhelming to meet everyone’s
needs… Just BREATHE. Thinking of myself
as a student, attention does take much intention, breathing, attending to my
focus, breathing some more, and repeating this often. Suffering from an anxiety disorder, when anxiety
is high, like now, attending, concentrating, and completing tasks takes extra
intention to attention in order to complete a task. The last few weeks have been quite
challenging, and I have to admit that I have considered dropping out of the
program on more than one occasion. I just keep reminding myself to take deep,
calming breaths.
Teaching
students how to use “crap detection” when searching for information online is
an essential 21st century skill that was previously explored in the
Halo Effect and practiced in our sessions dedicated to sorting and judging, and
searching. This is an area that I will
continue to design lessons and help teachers design lessons to do with their students.
Chapter four
explores collaboration, how do we work with others and share ideas, resources,
and goals online. Jenn and I did our
Glogster on collaboration. “Cooperation involves coordination, but it also
includes sharing resources and acting in concert towards shared interests.” Some of our key points included: Contribute and learn from others publicly; Be generour,, flexible, and forgiving when working with others; and When issues arise, participate in finding common interests to negotiate a shared decision. As we have discovered in examining the design
principles, designing lessons using ABCS & ACTeS, and SSCCS with
information using, collaboration is essential in preparing our students for the
21st century and to lead net smart lives. The skill of collaboration is not inherent in
our students and needs to be specifically modeled and taught. Students need practice to work with others
like we have and out of class- to work with others that they would not normally
choose to work with in a group. Skills
to foster include, how to make a plan and execute it together, how to handle
disagreements and opinions that are different from oneself, how to divide up a
workload, give and receive feedback are just a few.
In
conclusion, the more I read for this program and reflect upon it and the
implications for my practice, the more overwhelmed I am feeling. There is just so much to cover, with both faculty
and students alike, and I am putting so much pressure on myself that I do not
feel like I am doing anything whatsoever well right now. It is like a never-ending to do list and I
just can’t seem to get even the smallest task checked off of my list. I keep playing Dory’s mantra, “Just keep
swimming,” in my head, but have changed it to B-R-E-A-T-H-E Kim, just keep
breathing.
Sunday, November 13, 2016
COPYRIGHT CLARITY
Educators are challenged to provide students with learning
activities that allow them to build creativity, critical thinking and problem
solving skills in the context of civic literacy and global awareness. Students of this information age must learn
to use multimedia texts, tools and technologies effectively. They are encouraged to develop new ideas
through creative play and self-expression.
We need to provide them with opportunities to apply critical thinking in
responding to information and ideas while making responsible ethical
judgements. They must also be allowed to
participate in working collaboratively with others to get projects done. 21st-century learners are now
encouraged to share their work with a larger, audience, so understanding
copyright and fair use has become crucial to educators and students alike. However, there is widespread misunderstanding
of the so called “educational use guidelines” and much confusion surrounding
copyright which has a price. To begin,
most teachers do not teach about it because they themselves do not understand
it. They often depend on technology resource teachers or librarians to cover it
with their students. It also limits the distribution of curriculum materials
and resources, thus affecting students’ overall media literacy learning. As a result, students do not learn that
copyright is designed to protect both the rights of the owners and users in
order to promote creativity and innovation.
Copyright
Clarity: How Fair Use Supports Digital Learning by
Renee Hobbs is a wonderful resource for every educational organization to own.
It really clarifies the purpose of copyright and encourages educators to use
the legal rights granted them, as well as students, under the doctrine of fair
use. The U.S. Constitution says, “The purpose of copyright is to promote the
spread of knowledge and innovation.” Copyright law promotes this goal through
the doctrine of fair use. “At the heart of copyright law, the doctrine of fair
use states that people have a right to use copyrighted materials freely without
payment or permission, for purposes such as criticism, comment, news reporting,
teaching, scholarship, and research” - Section 107: The Fair Use Doctrine of the
Copyright Law of 1776. There are no concrete rules or guidelines, rather, it is
an evaluative thinking process that requires one to use reasoning and judgement
on a case by case analysis of the context and situation of the unlicensed use
of copyrighted material. There are four
factors to consider: 1) the purpose and character of the use; 2) the nature of
the copyrighted work; 3) the amount and substantiality of the portion used in
relation to the copyrighted work as a whole; and 4) the effect of the use upon
the potential market for or value of the copyrighted work. Transformativeness is also a component we
must use in ethical decision making, and ask ourselves, “Has the user added
value or re-purposed the work? Is the copyrighted work used in a different way
and geared toward a different audience than the original audience?” Additionally, fair use allows teachers and
students to use images outside of Creative Commons or “copyright free” images,
and use what is necessary to accomplish our goals. We can further ask, “How
will my use of the materials affect the copyright owner’s ability to profit
from their work? Will my use of this work cause excessive economic harm to the
copyright owner?”
Learning about copyright and fair use is an important part
of digital citizenship. As a librarian, it is my responsibility to facilitate
this learning for both teachers and students, but it is NOT my responsibility
alone, nor is it solely the technology resource teacher’s responsibility. As the book explains, ALL teachers need to
play a part. The Loudoun County Public Schools website states, “To leverage technology for learning,
students need to understand how to think critically, behave safely, and
participate responsibly online. As a result of our commitment to student
safety and learning, all LCPS schools will implement the nationally-recognized Digital Citizenship curriculum
available through Common Sense Media. Participating BYOT
schools will earn Digital Citizenship Certification through implementation of
the Common Sense curriculum.” Now, how each school goes about accomplishing this is different. Last year, it fell completely on my
shoulders, as I know is common in many schools.
I am challenged with working with my administration, TRT, and technology
committee to develop a shared responsibility of this curriculum among the staff
and outline for accomplishing this goal.
Sunday, October 30, 2016
THE INFORMATION DIET
When reading
Clay A. Johnson’s book, The Information
Diet, I found myself taking inventory of my information consumption habits.
I would consider my diet to be average. There were areas where I felt no attention
was needed (using reliable sources) and other areas where I could certainly be
more mindful of balancing (like surfing on Facebook for the latest LuLaRoe
designs). I believe navigating this
digital world, with an abundance of information, is a challenge for us
all. Who knew of such things as
churnalism, content farming, and media mining?
I do mostly only watch local news, preferably channel 4, NBC news and
only watch CNN when something major happens in the U.S. I had noticed that all of the different local
news broadcasts, NBC, FOX5, CBS, etc. did tend to all report the same things,
but I’d always assumed that this was because it was what happened, and everyone
was on the scene. Now I know it is a result of content farming and not actual
journalism. I don’t even like listening
to the news or seeing posts on Facebook, all of the rhetoric and bias out there
surrounding this election and the Black Lives Matter movement. I choose to stay
in my ignorance bubble. I do not engage
in any of it. Just look at one person’s
posts and links shared and you see information validation at its finest! I was already aware of the vast social media
mining that takes place and that it wasn’t just a coincidence that
advertisements and such links showed up tailored just for us. I just didn’t know the name and how large of
a place it had in the industry. Who thought that being a human data analyst or
creator of automated software programs to sift through our media usage, online
behaviors, sharing of content, (even looking at our connections with friends),
and online buying would be such a needed profession?
As I continue
to reflect and be mindful of my own practice, I will hopefully more skillfully
design learning experiences for both students and the staff with which I work
daily. It is so crucial that we are
responsive in our teaching to such things as cyberbullying, having strong
passwords, keeping private information safe and what the difference is between
personal and private information, and how everything you do on the Internet
leaves a digital footprint. I am
continually shocked to learn of nine year olds having Facebook pages, the
potential danger of gaming sites and such.
We must not be illiterate citizens when it comes to information literacy
and using.
Teaching information
using and 21st century literacy skills to students is a HUGE part of
my job. I do lessons on all of these things -research skills, showing students
the county’s online resources, web searching, evaluating sources, citing
sources, and web safety. Just last week,
I was asked by the third grade team to do some lessons with students on researching
and evaluating websites, along with other skills. My response was that I’d be more than happy
to help them plan a lesson or two to coincide with their curriculum, so that
they would also be informed about information using and its importance. Information literacy and digital citizenship is
not something that is just taught and acquired in a few isolated lessons, rather
it should be ongoing, woven into all subject areas, projects, and
interdisciplinary in nature. Not to
mention, these activities should engage students in real, authentic problems so
they can make the connection and see the application to their life. With the adoption of the One to the World
initiative two years ago, all librarians and technology resource teachers were
required to become Common Sense Media® (CSM) Digital Certified Educators. We are additionally charged to facilitate the
CSM Digital Certification for our school.
This is to be done annually. The
TRT and I are collaborating on ways to help the staff become knowledgeable of
what it means to be a good digital citizen, how to recognize reliable sources
of information, and how to use information responsibly. Additionally, now I
need to figure out how do I get teachers to see these skills as useful outside
of a research context and to see how they apply to everyday content
consumption? I can start by sharing some
of my own recent learning and tools with them monthly through a library
newsletter. Now I just need to do an
affordance analysis to see what technology to use to best meet my goal. Will it be with Prezi, ThingLink, word publication,
an infographic, etc.?
Tuesday, October 25, 2016
DESIGN PRINCIPLE 6: STUDENTS AS DESIGNERS
Students as Designers Principle states, “Good learning designs engage
students in using content to construct meaningful outcomes by comprehensively
scaffolding students’ ability to design.”
This can be accomplished by promoting the Creative Spirit of Design including design processes to allow
designers/our students to exemplify these three characteristics: imagination,
being creation-oriented, and interdisciplinary action.
Last week in
class we experienced this process of students as designers as we worked in
groups to create a promotional video. We
were given clear guidelines/outcome, had solid background knowledge of the
design principles and how to make an “in camera editing” video and Priscilla
provided us ample opportunities for feedback. We were allowed to have choice in what type of
video it would be. We also had voice in
how we would demonstrate our knowledge of the six design principles covered
throughout the course. This creative
spirit of design lead us to be active participants or motivated, engaged
students. We became designers. Prior to class we had to first write a
comprehensive treatment plan to include the purpose, audience, length and
style, as well as, brainstorm ideas to get us into focus. We chose to do a video chat which allowed us
to practice the inter-disciplinary action, or collaboration, as we each have
different specialties and perspectives to share. We typed it up and turned it in for feedback
before beginning the next step. Then, in
class, we continued to work as a group to map out the storyboard of our two and
a half minute video to include the style of the shot, any technique to be used
and dialogue between two teachers. This
demonstrated the use of our imagination.
Students should be given opportunities to plan the process around
solving authentic problems so they can experience having choice in the best way
to go about reaching the learning goal.
With clear
guidelines and expectations for the outcome, opportunity for collaborating with
others, and providing students with ample opportunities for feedback, students
can be designers too. Having more ownership
of their learning will hopefully lead to more engaged and motivated students
who enjoy these experiences to show us their knowledge that is more meaningful
to them. I love the conclusion in the
article that stated, “By becoming great designers, as encouraged by the
creative spirit of design, all instructional designers are in a better position
to develop educational environments that are effective, valuable, inspiring,
and powerful. They are in a better
position to develop instruction of the highest quality that they can imagine”
(p. 57).
Tuesday, October 18, 2016
DESIGN PRINCIPLE 5- THE MEANS PRINCIPLE
It was very helpful, once
again, to do the hands-on activity of looking at two technologies, the Ozobot
and Osmos, and completing an affordance analysis. An Affordance Analysis is a systematic way of
choosing a technology in relation to learning goals. The task paired with the
technology allows students to gain certain skills or "affordances." I learned that the affordance is the
convergence of the attributes of technology and the activities of the learning
goals. I further learned that it’s all
about the utility, NOT the usability. It
is not enough to use technology just because of how easy it is to use or how
well it does something. The first
priority should be to ask yourself, “How can I use this technology? What are
the possibilities of using it? What are the constraints against using it?” Usability can often be answered for you based
on what technology is available to you in your school.
Through discussing the
homework assignment in class, I learned that sometimes one begins with the
technology (tool) and moves towards identifying the educational goal. I was not alone in having picked a technology
tool to use and then working backwards to create a lesson around it. This often
occurs with teachers. They see or hear
about this cool new app, gadget, website, etc. and want to use it. Other times you begin with your educational goal
and do your affordance analysis of the task and technology to choose the best
tech tool to use. After doing the partner
activity of “Matching Learning Goals and Tool- Considering Affordance,” I now
see how it makes more sense to first think, “What do I need to accomplish?”
This means having the learning goal clarified. Then, considering, “What tool
can help me accomplish these goals?” This was my biggest take-away from last week.
It all goes back to good lesson design- going through the SPDs, ABCS, and AeCTS
to identify an authentic problem, activities, then figuring out what technology
is best suited for the purpose of the task at hand.
This leads us to the fifth
design principle- The Means Principle which states, “Good learning design reflect
technologies chosen after mindful consideration of the cognitive and societal
consequences as well as a clear and appropriate connection with content and learning
activities.” This is one more layer to
put into practice with lesson design. Being one of the media leaders in the
building, I look forward to sharing this with the administration and staff as
we work to continue to integrate new technologies into our teaching. This principle is especially important when
it comes to the purchase of new tools. I
feel a little sickened by the fact that I can think of at least five grade 3-5
teachers who are currently goo-goo, gaa-gaa about Ozobots.
Tuesday, October 11, 2016
THE VICTORIAN INTERNET
Wired city in 1890- New York Utility Lines
https://en.wikipedia.org/wiki/The_Victorian_Internet
NOTE: My metacognition, or thinking, is denoted in italicized text.
What I took away most from the book, The Victorian Internet, by Tom Standage was two-fold. First, I
truly grasped how significant the invention and use of the telegraph really was
in terms of its impact on society in the late 1800’s/early 1900s. It created an interconnectedness in terms of
knowledge, interpersonal, and globalization that had never been experienced
before. It had a huge commercial impact, strong military use, and even social use.
The book also explained the diffusion or
process of use and then how new technology goes through stages. In addition to this, the book illuminated the
consequences that the use of technology has in our physical, social, political,
economic and our intellectual or cognitive world. Secondly, the book discusses features
common to the development and uses of the electric telegraph networks during the second half of the 19th
century with the Internet of the late 20th century: : hype, skepticism, hackers, on-line
romances and weddings, chat-rooms, flame wars, information overload,
predictions of imminent world peace, to name a few.
So how did it all begin and what was the diffusion of the telegraph? For
centuries people communicated across distances only as quickly as the fastest
ship or horse could travel. Generations of innovators tried and failed to
develop speedier messaging devices. Initially, the success of optical designs was
invented, but use was limited because they were so expensive to run, so only
the government could afford to run them and their information-carrying capacity
meant they were just used for official business. Also, optical telegraphs did not work in the
dark (constraints) so careful
selection of location was needed that was not near any water because of fog and
mist. (An example of careful design.)
In addition to this, batteries and electricity were not available in the early
nineteenth century so buy-in for the electric telegraph was slow to grow. After electricity was invented, and in the
mid-1800s, a few extraordinary pioneers at last succeeded. Their invention--the
electric telegraph--shrank the world more quickly than ever before. France was behind in use as the French were reluctant to abandon old technology, the
optical telegraph, in favor for the new. Telegrams were expensive to send so only the
rich could afford to send trivial messages so this represents the small group of elites using it. (Could
this be an example of digital divide in history?) Most people used the telegraph to
strictly covey urgent news. There was
also a source of confusion to those unfamiliar with its use and confusion of
the electric jargon kept the use to those most curious. (Lack of
understanding often leads to misconception
and/or skepticism.) Once
enthusiasm replaced skepticism, the growth
of the telegraphic network was explosive.
Telegraph lines radiated out from central telegraph offices in major towns –
Each telegraph office could only communicate with offices on the same spoke of
the network and the central office at the end of the line – Messages from one
office to another on the same spoke could be transmitted directly, but all
other messages had to be telegraphed to the central office and were then
re-transmitted down another spoke of the network toward their final destination-
finally needing messengers to take written transcribed messages to the
recipient. (There seem to always be
constraints with technology.) Once the Atlantic cable was installed, the volume of traffic increased-
the rapid delivery of messages caused information overload, and the telegraph
was in danger of becoming victim to its own success. As stated in the book on
page 92, “Once you’ve gotten used to being able to send messages very quickly,
it’s difficult to put up with delays.” The telegraph gave rise to creative
business practices and new forms of crime as it “provided unscrupulous
individuals with novel opportunities for fraud, theft, and deception,” page 105.
Romances blossomed over the wires. Secret codes were devised by some users, and
cracked by others. This cryptography by hackers created a need for more
security systems and security measures.
(Attempts are always being made to regulate new technologies and provide
security to its users.) The benefits of the network were relentlessly hyped
by its advocates and dismissed by its skeptics. And attitudes toward everything
from news gathering to war had to be completely rethought.
Many generalities
can be drawn that relate to today’s use of the modern Internet in society and
its impact on our educational practice. Tom
Standage states on his website, “The telegraph unleashed the
greatest revolution in communications since the development of the printing
press. Modern Internet users are in many ways the heirs of the telegraphic
tradition, which means that today we are in a unique position to understand the
telegraph — and the telegraph, in turn, can give us a fascinating perspective
on the challenges, opportunities and pitfalls of the Internet.”
The
first generality that has an impact on our practice is that human nature often
leads to unethical use and use of technology for life-enhancement. Choices about use will reflect human nature-
good, bad, indifferent. Tom Standage, himself, stated, “The rise and fall of the telegraph is a parable
about how we react to new technologies: for some people, they tap a deep vein
of optimism, while others find in them new ways to commit crime, initiate
romance or make a fast buck — age-old human tendencies that are all too often
blamed on the technologies themselves.”
What
this means for us as educators is that our practice has to include empathy,
ethical decision-making, and values discussions including personal and
interpersonal relations. My building works hard to build leaders by focusing on
the 7 Habits for Happy Kids adapted from Steven Covey’s 7 Habits of Highly Successful
People. I also work in collaboration
with grade level teachers to embed digital citizenship activities into their
lesson design. One such activity deals
with teaching staff and students to evaluate the reliability of information and
sources found on the Internet which goes along with the generalization that
technology speeds up the spread of information and misinformation. A third
generalization stems from the understanding that to move technology into lives
takes social, cultural, economic, and collaborative understanding and
initiative. This points to the
importance of human skills as being part of our educational practice. This leads into a fourth generalization that
technology use changes the structure of authority. Teachers have to have a lot
of basic knowledge and know how to use conceptual tools. Lastly,
technology costs
money – It is often available to the haves and not necessarily to the have
nots. We have to be conscious of digital
divide both in terms of access, possession, and all the conventions that go
with it.
https://tomstandage.wordpress.com/books/the-victorian-internet/
Tuesday, October 4, 2016
DESIGN PRINCIPLE 4: THE LEARNING PRINCIPLE
In reflecting after last
week’s class activities, I feel compelled to say more on the articles as I
now have an even deeper understanding of how they support the design process
to foster student learning. It all
begins by using Knowledge of Structure,
Process, and Discourse with Content as a Vehicle, SPD. I grasp
and wholeheartedly agree that we need to ignite a sense of urgency in
educators to design learning opportunities by teaching the structures and
processes related to disciplinary knowledge so students will be able to use
their understandings to make meaning of them and apply them to their lives
and the world in which they live. As
we worked in pairs to examine the fifth grade weather standards and design a
lesson, I saw firsthand how “content can serve as the vehicle by which
students learn about structure and process”.
First we identified the structures and processes needed by students
within the weather standards as we browsed the different websites and online
resources (both examples of software skills from AeCTS). This was fairly
straightforward, but the exercise of actually doing it reinforced the
importance of having our students do it.
Emphasizing the role of structure over content in teaching
disciplinary knowledge does make it more understandable. As I skimmed over
the articles and my notes once again, I was reminded by two other claims that
can be made for doing it this way: “If content knowledge is related in some
way to the structural elements of a discipline, it will be more effectively
remembered,” and “knowledge organized around the structure of a discipline
facilitates transfer of learning.” [NOTE
to self: I need to share these articles with my administrators, teachers, and
our building’s instructional coach.] Then
it was time to examine the discourse- a little harder for my partner and I. Thinking
of weather experts in the real world, what are some of the jobs that they
have and what do they need to be able to do?
Sharing amongst the groups really helped facilitate my meaningful
understanding of this! When we worked
on brainstorming authentic activities- asking ourselves, “What are the things
that meteorologists or weather forecasters who use the tools do?”- It clicked for me. We are teaching students modes of thought
like deductive reasoning, analytical thinking, (the ability to identify
relevant information), cause and effect reasoning, and sequential reasoning-
discourse. And it comes full circle- We
must design opportunities for students to engage in the kinds of activities
that support and shape their ability to think and problem solve.
According to “The ABCs of Activity” article, “these activities
should help students become competent with at least four categories of
cognition: memory, information extending processes, information rearranging
processes, and cognition.” As my
partner and I created the list of authentic activities, the overlap with
discourse was evident. We continued to
brainstorm ideas of background building activities and constructing
activities. Doing this led us to the
possibilities of the clear outcome/product that would be part of the actual
designing of our lesson and the thinking skills/processes that the students
would need to utilize as part of AeCTS. We asked ourselves, “What are we going to
have the students produce to demonstrate their knowledge.” Once we had figured out a clear outcome for
the students to produce, we could begin analyzing what thinking
skills/processes the students would need by asking, “What do they have to be
able to do in order to do this?” We also thought about software skills. Questions to ponder are, “What tools do we
need to scaffold? What mechanical
skills are needed to use a tool?” The
most challenging part was getting the wording of the authentic problem down
as we had phrased it as a question. Asking
an “essential question” as part of every lesson plan has been branded into my
brain the past two years since becoming a librarian and teaching again. Once we had the wording of our authentic
problem polished, we devised an exit strategy (experience).
Regarding implications for my
practice, this is a lengthy design process that I am
embracing. I look forward to providing my
students with more relevant and meaningful
learning experiences- Ones that truly foster 21st
century skills/processes and will better
prepare them for the world. (More details to come…) Perhaps it’s time to have grade
levels “unpack
the SOLs” again to truly understand the
underlying structures and
processes related to the content in each one, not just the essential
knowledge
necessary for mastery.
Now on to Vygotsky. I thought the reading might not be as
difficult as it actually was,
because I had prior knowledge of his
findings and the zone of proximal development
from my undergraduate studies in psychology and
early childhood education. I was truly
amazed at how succinctly Pricilla summarized the entire book,
and I only needed to
write a page and a half of notes!!! Especially knowing that I had taken
about 14 pages of
nonsense notes, before giving up after realizing that my notes really did not
clarify what
I had just read. So I
just concentrated on reading more closely, rereading often,
highlighting important parts of the text, and stopping ever so often to reflect, summarize,
and jot
down key vocabulary. Symbols are the
tools that engage us in activities, not just
children. Adult learners, alike, go
through this process when encountering something
new to them. A symbol, or tool, initially narrows your
attention. Then it starts shaping
one’s perception. When tools
begin coming into use, one starts remembering or building
memory. Put to use, it becomes
abstract thought. When one begins to
use all of those
tools and shape one’s understanding, one
internalizes them. The more one
internalizes
tools, the less they become noticeable. When we have collected a set of tools and
have
internalized them, we have begun higher psychological
function. How is this done?
The mechanism through which all of this happens is PLAY. Play is learning versus
work, which is the
application of what has been learned. Play is purposeful and
important. Students need to engage in meaningful, play
to allow them to interact with
the concepts being
taught. As teachers design lessons,
one should keep the zone of
proximal
development, ZPD, in mind. What this means
is knowing what a child can do
with help until he can do it
on his own, and this completely depends on social
interaction. ZPD is similar to the concept of a
cognitive apprentice that was mentioned
in the Situated Cognition article. It is here, in the zone of proximal
development, that
teachers must take on the role of modeling, coaching, and
fading progression. Through
socialization, a student uses the symbolic tools in this guided practice
with the teacher
being the “guide on the side.” Here, he/she begins to internalize the tools, and
then can
start to use and understand the tools independently. When using an acquired set of
tools, the student has reached higher psychological processes.
To put all of this together,
we first read the book as a background building activity.
Doing the “Poetry as Discourse”
activity in class was an example of a constructing
activity. Here, the expository discourse activity
stretched our analytical reasoning to
perceive how concepts are broken into parts. Then we created the “Vygotsky Mind
Map” to
comprehend the manner in which the parts are organized to
explain the whole.
Thank goodness for Priscilla’s
careful course design, so I have success with constructing meaning and with my
higher psychological processes. Next up, to begin brainstorming the future use of all of this knowledge into my own lesson design.
Design Principle 4 states, “Good
learning designs engage students in “playful” activities at the edge of their
knowledge and understanding using symbolic tools to develop and internalize
meaningful thought.”
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Monday, September 26, 2016
DESIGN PRINCIPLE 3: KNOWLEDGE
“Good
learning designs recognize concepts as tools, situate those concepts in the
context of their use reflecting authentic activity, conceptual tool, and
culture, and analyze content for generalizable knowledge?” What does that all mean for us as teachers?
In the
article “Situated Cognition and the Culture of Learning” by Brown, Collins and
Duguid (1989) suggests that by “ignoring the situated nature of cognition,
education defeats its own goal of providing useable, robust knowledge.” This basically means that much of the learning
and work done at schools in inauthentic and thus not fully productive of useful
learning. As teachers, we need to strive
to provide authentic- or coherent, meaningful, and purposeful activities to our
students. So, how do we do this? We need to situate kids in the context of the
tools, activities and culture. This is
known as enculturation. Students need to
see that tools, both conceptual and physical, can be used differently by
different groups. We need to bring kids
into the culture to show them how to
use a tool and provide them multiple
opportunities to use the tool within the context of the activity. Tool- Activity-
Culture… This is The Golden Triangle and students learn best when we combine
these. In the library, if I want the students,
especially my 4th and 5th graders, to understand the
importance of keeping the shelves neat and using shelf markers to assist them
in keeping the books in order, are they going to learn it by hearing about it
in a book or watching a cute video demonstration? Probably not! It’s more
likely that they will gain the knowledge if I immerse them in the authentic
activity of giving them books to shelve.
That way they see and will hopefully understand all that goes into
it. They need to understand the
concepts, or structures, of call numbers, the different sections of the
library, the Dewey decimal system and different types of books. They also need an understanding of the
processes of alphabetizing fiction books by the first 3 letters of the author’s
last name, whereas the books in the biography section are alphabetized by the
famous person’s last name. Although the
culture is within the school, this understanding can be applied to any type of library
and is purposeful and meaningful to any student who wishes to be a library
patron. I also learned two very
important questions to ask when designing these authentic learning activities:
Why do they need to use it? Who uses it? Another important insight that I gained is
the role of the teacher referred to as a cognitive apprenticeship. Teachers need to model their thinking,
metacognition, with students. This was
always a principle that I lived by during writer’s workshop when I taught in
the regular classroom (kindergarten, first and second grade). During my mini lessons, I always connected
what we were learning to the previous concepts taught, modeled my thinking as I
specifically shared what I was doing
while writing and explained why. Then I
gave students time to try it out right there with me. I linked it to how they could do this as
writers, today and every day when writing, and sent them off to have more time
to try it out on their own while I conferenced with students, coaching alongside
them. As students grasped the
conventions of writing, and honed their author’s craft, my support faded. I also used many books as mentor texts where
we analyzed what the authors did. When
doing read alouds with the students, I always shared the bios about the authors
with the class, and we often visited their websites so the children could better
understand that authors/writers are real people like them who have stories to
tell with many of their stories coming from their life.
In reading
the other articles, I learned even more and saw many overlaps of knowledge
design principles. They spoke to the importance
of engaging students in authentic activities or authentic context. Both the SPD and AeCTS articles spoke of
having a clear outcome/product. We must ask ourselves, “What do I really want
students to know?” All three articles, including ABCs, spoke of process and
providing the students with constructing activities to allow them opportunities
to test their knowledge with teacher guidance so students can construct their own
meaning and understanding. Lastly, we
must consider the patterns of communication that they use and provide them with
sharing activities so students can receive feedback and compare the meanings
they have constructed about knowledge with their peers.
I see the
importance of all of these aspects in creating carefully designed learning
opportunities. But I am struggling to think of ways to create culturally relevant,
as well as, purposeful and meaningful activities
regarding information using outcomes such as web searching, citing sources, and
evaluating sources to name a few.
Suggestions are welcome.
Tuesday, September 20, 2016
DESIGN PRINCIPLE 2: THE ENDS PRINCIPLE & THE SABER-TOOTH CURRICULUM
While reading the satire called
"The Saber-Tooth Curriculum", published in 1939 I was struck how this
curriculum debate still exists in education today. The book is about a
former student seeing his highly admired professor, Dr. Peddiwell, years later
in a bar in Tijuana and the five-day seminar in the history of paleolithic
education ensues. The student remembers that Peddiwell "liked
critical ability in his students" (p. 12.) If teaching today, (I think
that Dr. Peddiwell would support the design notion of including critical
thinking and problem solving). Peddiwell shares his studies of stone-age
curriculum and the first great educational theorist and practitioner, New-Fist.
He refers to New-Fist as an educated man- both a doer and a thinker.
"He knew how to do things his community needed to have done, and he had
the energy and will to go ahead and do them. Then, as now, there were few
lengths to which men would not go to avoid the labor and pain of
thought." (p. 25) New Fist pushed himself beyond those
lengths, became strongly dissatisfied with the accustomed ways of his tribe.
Upon observing ways in which life might be made better for himself, his family,
and his group the concept of a conscious systematic education was born.
First he set up an educational goal, then proceeded to construct a
curriculum for reaching that goal. The curriculum consisted of "Fish
Grabbing with the Bare Hands" and "saber-tooth Tiger Chasing with
Fire." The practical value of the courses was obvious, until the Ice Age
where the climate changed- the lakes dried up and Saber-tooth tigers migrated
to warmer places. Still there were traditionalists, the Elders, who
argued that the great ideas embedded in these courses should be preserved for
all generations because they were necessary for building the mind. The
book goes on to show the failure of educational systems and the lack of
responsiveness and resistance to change, even when needed. There
were two main learnings from the book. The first was to define the purpose of
education- to educate students to better one’s life, his community, and the
lives of others. The second point was
the importance of educational systems to be able to change and adapt to changes
in conditions of our world.
The book referred to New Fist as an
educated man. Being "educated" is a tern that is all relative
to the time period in which you live, where you are, and the community that you
are a part of. When curriculum is designed and revised, it should be done
with the recognition that being "educated" involves much more than
knowing skills, but understanding the process and figuring out how to apply it
to life. Lessons need to be authentic. The purpose of education is to prepare
students to become successful, contributing, civic members of society in which
they live. Learning should include active engagement of students in purposeful,
authentic practices. The activities
should allow and encourage students to develop critical thinking, an ability to
question… Basically teach one HOW to think, not WHAT to think. The mirrors
articulated this very well in the book on p. 48 stating, “They do not teach us
to learn what we live and live what we learn.” This is the second design
principle- The Ends Principle. "Good learning designs prepare
learners to meet community needs by linking living and learning to the PICKLE
(problem-solving, information using, community participation, knowledge,
literacy, and ethical decision making).
The elementary school where I work
strives to support “Community Participation” and “Ethical Decision Making” as
we live the “7 Habits for Happy Kids” from The
Leader in Me by Sean Covey. We live and model the habits everyday as
educators and educate the students to Be Proactive; Begin with the End in Mind;
Put First Things First; Think Win-Win; Seek First to Understand, Then Be
Understood; Synergize; and Sharpen the Saw. We provide students opportunities
to develop their full potential while teaching them 21st Century
leadership and life skills such as responsibility, accountability, problem
solving, communication, collaboration, initiative and self-direction,
creativity, cross-cultural skills, and teamwork. The Leader in Me is also aligned to many national and state academic
standards, but the process teaches students the skills needed for academic
success in any setting. These skills
include critical thinking, goal setting, listening and speaking, self-directed
learning, presentation-making and the ability to work in groups. As a librarian/media specialist, my curriculum
covers “Information Using” and Literacy.
I am the lead facilitator for obtaining our school’s Digital Citizenship
certification through Common Sense Media®.
I am responsible for educating both staff and students with Information literacy,
Web searching, Citing sources, Evaluating sources, and Web safety. I have also stepped up as a technology
resource leader in my building to help facilitate the integration of technology
as a tool in learning.
Such conflict over the purposes of
education and curriculum outcomes will probably always continue, and this
conflict gives rise to healthy discussion and progress.
Sunday, September 11, 2016
DESIGN PRINCIPLE 1: TEACHERS ARE DESIGNERS
What does it mean and
how does it affect my practice?
Teaching is designing and there is both a science and an
art to the profession. To begin, a
teacher needs to have three kinds of knowledge: content knowledge, pedagogical
knowledge, and technological knowledge and these are thought processes used “in
reflection to action”. Then there is
classroom practice which entails planning, delivering instruction and
assessment, evaluation and perhaps, re-teaching. These practices are what we do “in action”. Lastly, there is design knowledge or “design
practice” which is what teachers do “before action”. This instructional design practice is what
bridges the previously mentioned teacher knowledge and classroom practice. Educators
need to know the following to be designers: “Teachers need to learn to identify
the ‘real’ design problems. Teachers need to learn to consider and invent
possibilities as well as recognize and embrace constraints. Teachers need to
understand and integrate the four design P’s- principles, processes, patterns,
and paraphernalia.”
To me, design is an informed, strategic approach to
instruction often called the backwards design model. It can be large in scope and challenges
teachers to begin with the end in mind.
This means that teachers first identify desired results- learning goals
or standards. A teacher comes up with an
authentic problem to solve- essential questions to answer. Additionally, an acceptable evidence of
learning is determined- the finished product with a rubric or other instrument to
measure student success. After this, the
teacher or team of teachers design learning experiences and instruction using
best practices. When it comes to best
practices, I remember these three questions that I learned in a college course
in the 90’s, and still find them so important to use as a guide in my practice
when designing instruction: Is it knowable to the learner?, Is it meaningful to
the learner? Is it purposeful to the learner?
Best practices also encompass the practice of actively engaging
students, developing critical thinking in students, giving them ample time to
practice while the teacher guides them, fostering the ability to question and
nurturing the desire to wonder, allowing time for reflection on learning, and providing
opportunity for students to give and receive feedback, just to name a few.
As a librarian, this impacts my practice of being a
resource to the staff at all grade levels that I work with in my building. As the county continues to implement its One
to the World initiative and expect teachers to embrace project-based learning
and B-Y-O-T, Bring Your Own Technology, my role is morphing into a media
specialist/technology resource teacher.
It is becoming more collaborative in nature and the county is moving in
the direction of utilizing a flexible schedule in the library at the elementary
level where grade level 3-5 teachers would bring their class to the library
with a set purpose/need that is planned collaboratively. Time to collaborate is
a constant obstacle as my schedule is fixed and set up/viewed by administration
and teachers alike as a special where teachers drop their kids off so they may
have daily planning time and meet in PLT’s once a week during the school day.
This creates dis-connect between what I want to do with teachers
collaboratively, design instruction, and what I am able to actually do. To compound this challenge is the fact that
the schedule only allows me to work with grades 2-5 classes every other week
which is not conducive to project-based learning. I strive to keep informed of grade level
projects, attend planning meetings as frequently as I can to allow for more
collaboration, and design my lessons to support the context of their project,
learning outcomes, standards, and skills needed by the students. I also assist teachers with their use of
design paraphernalia, technology, as I am facilitating the digital citizenship
curriculum through Common Sense Media to support B-Y-O-T. One area that I am successful is in creating
lessons to support students with sustained inquiry- with their process of
asking questions, finding resources, and applying information. In addition to this, I will be facilitating “Tech
Tuesdays” this year as a way to support the teachers with their integration of
technology into their classroom practice.
One of the One to the World key elements is “Connected with The World”
and when appropriate, students use technology to make these connections with
the world. Another key element is “Public
Product for the World” where students make their work public by displaying
and/or presenting it to people beyond the classroom. Technology and social
media are valuable platforms to support this requirement.
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